Technical Cinematic Artist Job at InGame Recruitment – Home Office

Job reference


Company Name

InGame Recruitment




Remote, Germany



Industry sector


Job start date


Posted date


Experience Level

Mid-Senior Level

Job type

Permanent | Full Time

Remote / Hybrid


Job Description

Work directly in the Unreal Engine or customized versions of it to create stunning cutscenes and trailers for AA/AAA games. We are putting a strong focus on storytelling while keeping our clients’ objectives for each cutscene in mind. You will integrate cutscene content coming from 3rd party software.

Assist art, animation, and lighting teams (internal and client) with technical knowledge and support the process through to the final, polished cutscene.

Help drive the development of quality cinematics / cutscenes

Integrate cinematics/cutscenes content coming from 3rd party software

Troubleshoot and solve issues related to animation and unreal sequencer

General In-engine and cinematics / cutscenes maintenance

Collaborate with art and technical direction to achieve artistic vision

Skills & Requirements

Experience in game development (1-2 projects in Unreal Engine preferred)

Solid knowledge of the Unreal Engine

Ability to identify and describe issues and bugs

Experienced with data transfers between engines and 3rd party software content

Knowledge of animation inside the Unreal Engine (e.g. control rig, animation editor, animation blueprints)

Strong artistic and technical skills and excellent attention to detail

Strong time management & organization skills

Excellent communication skills both on a technical and creative basis

Able to work well in a team

Ability to develop clear and concise content guidelines and workflows to ensure best practices among the Unreal Engine team

Sport a Problem-solving attitude

Solid understanding of game development pipelines and cinematic pipelines

Solid knowledge of the Unreal Sequencer

Desire to drive the development of the cutscene pipeline in Unreal Engine

Professional skills in Scripting and tool development. Python/Blueprints.

Experience with version control software like Perforce/SVN/Git

Industry experience doing real-time work on cinematics/cutscenes

Solid animation knowledge

Strong technical Background with the ability to solve problems if they arise

Working experience with MotionBuilder

Experience working with motion capture data

Additional Information

Work Remotely

Relocation Assistance

About the Company

Company: InGame Recruitment –

Company Location:  Home Office

Estimated Salary:

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