Overview
Technical Cinematic Artist Job at InGame Recruitment – Home Office
284271_crt:1679303698453
Company Name
InGame Recruitment
Salary
DOE
Location
Remote, Germany
Country
Germany
Industry sector
Animation
Job start date
ASAP
Posted date
20/03/2023
Experience Level
Mid-Senior Level
Job type
Permanent | Full Time
Remote / Hybrid
Yes
Job Description
Work directly in the Unreal Engine or customized versions of it to create stunning cutscenes and trailers for AA/AAA games. We are putting a strong focus on storytelling while keeping our clients’ objectives for each cutscene in mind. You will integrate cutscene content coming from 3rd party software.
Assist art, animation, and lighting teams (internal and client) with technical knowledge and support the process through to the final, polished cutscene.
Responsibilities:
Help drive the development of quality cinematics / cutscenes
Integrate cinematics/cutscenes content coming from 3rd party software
Troubleshoot and solve issues related to animation and unreal sequencer
General In-engine and cinematics / cutscenes maintenance
Collaborate with art and technical direction to achieve artistic vision
Skills & Requirements
Requirements:
Experience in game development (1-2 projects in Unreal Engine preferred)
Solid knowledge of the Unreal Engine
Ability to identify and describe issues and bugs
Experienced with data transfers between engines and 3rd party software content
Knowledge of animation inside the Unreal Engine (e.g. control rig, animation editor, animation blueprints)
Strong artistic and technical skills and excellent attention to detail
Strong time management & organization skills
Excellent communication skills both on a technical and creative basis
Able to work well in a team
Ability to develop clear and concise content guidelines and workflows to ensure best practices among the Unreal Engine team
Sport a Problem-solving attitude
Pluses:
Solid understanding of game development pipelines and cinematic pipelines
Solid knowledge of the Unreal Sequencer
Desire to drive the development of the cutscene pipeline in Unreal Engine
Professional skills in Scripting and tool development. Python/Blueprints.
Experience with version control software like Perforce/SVN/Git
Industry experience doing real-time work on cinematics/cutscenes
Solid animation knowledge
Strong technical Background with the ability to solve problems if they arise
Working experience with MotionBuilder
Experience working with motion capture data
Additional Information
Work Remotely
Relocation Assistance
About the Company
Company: InGame Recruitment –
Company Location: Home Office
Estimated Salary: