Lead Level Designer Jobs in Sweden at OPM
Title: Lead Level Designer
Type: Full Time
Category: Design/Web/Multimedia, Creative Arts/Media
Project: AAA Console/PC Games
Our client is seeking a Lead Level Designer to oversee, manage, and mentor a team of level designers for an unannounced project. The successful candidate will help ensure the gameplay within levels mirrors the vision of the game and utilises its mechanics.
Their studio based in central Uppsala, Sweden which is a small and vibrant city 30 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times. It also has the oldest and one of the largest universities in northern Europe.
This is a permanent position starting as soon as possible. They will support your relocation and/or application for work permit if you have a non-EU passport and/or not currently residing in Sweden.
Extensive professional experience in games development as a level designer, having shipped at least one successful title as a senior or lead
Solid grasp of level design principles and theory
Strong knowledge and experience with level editors such as Unreal Level Editor, Sandbox Editor, Hammer, etc.
Professional experience with scripting and/or programming
Passionate about FPS games
Holds an upbeat, enthusiastic, and team-oriented attitude
Great English language skills, both verbal and written
Keeping up to date with the whole vision of the game, taking charge over level design and driving collaboration between multiple disciplines including level designers, environment artists, and game designers
Collaborate with the directors to assist in defining the high-level direction for mission design and help in conveying the vision to the team
Help in producing and maintaining level design documentation
Manage the creation of level layouts and 3D block-outs for in-engine play-testing, concentrating on pacing, narrative integration, and flow
Monitor level construction metrics and help ensure they are conveyed and respected from block-out to final
Work to ensure that ongoing level design work supports the game’s design, narrative, art, and technical requirements
Mentor designers and environment artists in level design areas
Collaborate with each discipline to integrate and iterate on level content
Collaborate with each discipline to create content integration tools, technology, and workflows
Help develop better and more efficient processes with the team
Work with the production team on planning and adjusting level development schedules